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/* Plugin Template generated by Pawn Studio */
#include <sourcemod>
#include <sdktools>
#include <tf2>
#include <tf2_stocks>
new teamnum[MAXPLAYERS+1], arenanum[MAXPLAYERS+1], anzplayinteam[4][4], Float:newdest[MAXPLAYERS+1][3];
new Float:arena_z = 68.0;
new String:path[PLATFORM_MAX_PATH];
public Plugin:myinfo =
{
name = "CTF_BBALL2_ARENA",
author = "Chefe",
description = "<no>",
version = "1.0",
url = "<<< www.the-bos.de >>>"
}
public OnPluginStart()
{
HookEvent("player_team", Event_PlayerTeam, EventHookMode_Pre);
HookEvent("player_death", Event_PlayerDeath);
RegConsoleCmd("sm_join", Command_Join, "Join an Arena");
BuildPath(Path_SM, path, sizeof(path), "configs/dest.txt");
}
public Action:Event_PlayerTeam(Handle:event, const String:name[], bool:dontBroadcast)
{
new userid = GetEventInt(event, "userid");
new client = GetClientOfUserId(userid);
SetEventBool(event, "silent", true);
if (GetEventInt(event, "team") != teamnum[client])
{
CreateTimer(0.1, ChangeTeam, client);
}
return Plugin_Changed;
}
public Action:Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
new userid = GetEventInt(event, "userid");
new client = GetClientOfUserId(userid);
PerformPlayerSpawn(arenanum[client], teamnum[client], client, 2.0);
}
public Action:ChangeTeam(Handle:timer, any:client)
{
new team = 1;
if (teamnum[client] != 0)
{
team = teamnum[client]
}
ChangeClientTeam(client, team);
PrintToChat(client, "[BBA] Select Arena with !join");
}
public Action:Command_Join(client, args)
{
new Handle:menu = CreateMenu(MenuHandler1);
SetMenuTitle(menu, "Join Arena");
AddMenuItem(menu, "1", "Arena 1");
AddMenuItem(menu, "2", "Arena 2");
AddMenuItem(menu, "3", "Arena 3");
AddMenuItem(menu, "4", "Arena 4");
DisplayMenu(menu, client, MENU_TIME_FOREVER);
return Plugin_Handled;
}
public MenuHandler1(Handle:menu, MenuAction:action, param1, param2)
{
if (action == MenuAction_Select)
{
new String:info[32];
/* Get item info */
GetMenuItem(menu, param2, info, sizeof(info));
switch (StringToInt(info))
{
case 1:
{
PerformArenaJoin(0, param1);
}
case 2:
{
PerformArenaJoin(1, param1);
}
case 3:
{
PerformArenaJoin(2, param1);
}
case 4:
{
PerformArenaJoin(3, param1);
}
}
}
}
public Action:RespawnClient(Handle:timer, any:client)
{
TF2_RespawnPlayer(client);
}
public Action:TeleportClient(Handle:timer, any:client)
{
TeleportEntity(client, newdest[client], NULL_VECTOR, NULL_VECTOR);
}
FindPerfektTeam(arena)
{
new anzblu = anzplayinteam[arena][3]
new anzred = anzplayinteam[arena][2]
if (anzblu > anzred)
{
return 2;
} else if (anzblu < anzred) {
return 3;
} else if (anzred == anzblu) {
return GetRandomInt(2, 3);
}
return 1;
}
PerformArenaJoin(arena, client)
{
ForcePlayerSuicide(client);
new newteam = FindPerfektTeam(0);
teamnum[client] = newteam;
arenanum[client] = arena;
ChangeClientTeam(client, newteam);
anzplayinteam[arena][newteam] = anzplayinteam[arena][newteam] + 1;
TF2_SetPlayerClass(client, TFClass_Soldier, false, true);
PerformPlayerSpawn(arena, newteam, client, 0.0);
}
PerformPlayerSpawn(arena, team, client, Float:spawntime)
{
new Handle:kv = CreateKeyValues("ArenaDest");
FileToKeyValues(kv, path)
KvJumpToKey(kv, "y", false);
new String:strteam[5], String:strarena[5];
IntToString(team, strteam, sizeof(strteam));
IntToString(arena, strarena, sizeof(strarena));
newdest[client][1] = KvGetFloat(kv, strteam, 0.0);
KvGoBack(kv);
KvJumpToKey(kv, "x");
KvJumpToKey(kv, strarena);
newdest[client][0] = GetRandomFloat(KvGetFloat(kv, "min"), KvGetFloat(kv, "max"));
newdest[client][2] = arena_z;
CloseHandle(kv);
CreateTimer(FloatAdd(spawntime, 0.2), RespawnClient, client);
CreateTimer(FloatAdd(spawntime, 0.3), TeleportClient, client);
}