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/* Plugin Template generated by Pawn Studio */
#include <sourcemod>
#include <tf2>
#include <tf2_stocks>
new TFClassType:classarray[9];
public Plugin:myinfo =
{
name = "Coop Plugin",
author = "Chefe",
description = "Coop Setting",
version = "1.0",
url = "<- URL ->"
}
public OnPluginStart()
{
HookEvent("player_activate", Event_PlayerActive);
classarray[0] = TF2_GetClass("scout");
classarray[1] = TF2_GetClass("soldier");
classarray[2] = TF2_GetClass("pyro");
classarray[3] = TF2_GetClass("demoman");
classarray[4] = TF2_GetClass("heavyweapons");
classarray[5] = TF2_GetClass("engineer");
classarray[6] = TF2_GetClass("medic");
classarray[7] = TF2_GetClass("sniper");
classarray[8] = TF2_GetClass("spy");
}
public Event_PlayerActive(Handle:event,const String:name[],bool:dontBroadcast)
{
new uid = GetEventInt(event, "userid");
new ev_client = GetClientOfUserId(uid);
new i = 1;
while (i != (MaxClients+1))
{
new client = i;
if (IsClientInGame(client))
{
new String:steamid[50];
GetClientAuthString(client, steamid, sizeof(steamid));
if (strcmp(steamid, "BOT") != 0)
{
ChangeClientTeam(ev_client, GetClientTeam(client));
TF2_SetPlayerClass(ev_client, classarray[GetRandomInt(0, 8)]);
//PrintToServer("Changed %N team to %i with maxclients %i and i= %i", ev_client, GetClientTeam(client), MaxClients, i);
}
if (GetClientCount(true) == 1 && i == 1)
{
ChangeClientTeam(ev_client, GetRandomInt(2, 3));
TF2_SetPlayerClass(ev_client, classarray[GetRandomInt(0, 8)]);
}
}
i = i + 1;
}
}